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Old Jun 23, 2005, 10:48 PM // 22:48   #21
Frost Gate Guardian
 
Join Date: Jun 2005
Location: Canada
Guild: Warrior Nation
Profession: R/N
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Not to say anything bad about your build, I think it looks pretty good but.. I know for myself when I go PvP with my Protection Mo/W I bring balanced stance along. Your build seems to be pretty based on knocking down your target, which is stopped completely by balanced stance. On top of that, when you have banaced stance going you dont take extra damage from critical hits, which I'm sure has some effect on the effectiveness of your damage dealing.
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Old Jun 24, 2005, 09:23 AM // 09:23   #22
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I have never experience anyone with balanced stance, but i would say you definally can get away me.

One thing i seriously dont understand, why would you guys consider not to put res signet into your build? Bring back your member from death to full health is not important? or do you just care about yourself? Seriously you got to bring res to win.
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Old Jun 24, 2005, 07:29 PM // 19:29   #23
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Ressurection Signet is really nice, but if it's all your team is relying on, you better hold that flag stand.

I'm personally waiting for the Dev's to pull Warrior's Cunning out of the closet by dropping the recharge before I use it.

Also, you'll probably have some problems with kiting if you don't bring sprint, or have some ranged snares on your team.

Someone may have said, but you want to hit crushing right after Devastating. The sooner you get the Deep Wound in, the better.
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Old Jun 24, 2005, 09:24 PM // 21:24   #24
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Rely on res sig, I Wouldnt say, but it's critical to bring res sig. Lets say a team of 4 with 4 res and a team of 4 with out res, which team has higher chance to win? Also if your monk is dead, just let your monk stay dead?

Sprint is very nice, but i dont have slot for it. Usually i dont have that problem because i can always switch target.

You got the wrong aspect on deep wound. If your target has 250/500 hp, deep wound effect lowers your target's hp to 150/400. After deep wound effect worn off, your target's hp gain back to 250/500 hp. So it doesnt matter when to use deep wound effect. Play with endure pain and you will see what im talking about.

Last edited by Meimei; Jun 24, 2005 at 09:27 PM // 21:27..
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Old Jun 24, 2005, 09:34 PM // 21:34   #25
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Actually, there is another aspect of the Deep Wound condition. It reduces healing by 20%, making it somewhat harder for others on the team to assist the target you have chosen. So in other words, it is beneficial to get Deep Wound on early.
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